Tag: Dadliest Catch

Where We’re At

It’s getting towards the end of the year, making it a good time to get an overview of the progress we’ve made on the project thus far.  We ended our Kickstarter August 10th, 2011, which really marked the beginning of development, having spent the previous…

All Under Control

The original Octodad sold itself on its control scheme meant to simulate the hardships an octopus would face if he were trying to pull off masquerading as a human.  We meant to make it awkwardly difficult but since release have realized there were a ton…

A Fistful of Context

We’ve been playtesting Octodad for a while now, and as we’ve been building our first level towards a more-or-less complete state, I’ve noticed something. Gray boxes just aren’t much fun! I’ve been under the impression for a long time that mechanics are the end-all and…

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