Category: Programming

All Under Control

The original Octodad sold itself on its control scheme meant to simulate the hardships an octopus would face if he were trying to pull off masquerading as a human.  We meant to make it awkwardly difficult but since release have realized there were a ton…

Progress Report

Three months ago, we had a pretty clear idea of what we wanted to improve for Octodad 2.  Essentially, we wanted to reduce the barriers to entry, yet add different levels of sophistication that made it stand out from the original student-made project.  So far,…

We can rebuild him. We have the technology.

Aside from tending to our recent Kickstarter campaign, we’ve been building up our tech to prepare us better for development on Octodad 2. With the original game, we had just three months from the start of production to push out a release, leaving little time to polish all we would have liked. Now that we have a bit more breathing room for Octodad 2, we figured we’d spend more time in preproduction to build up a strong foundation. For instance…

Appledad

I’ve been doing some testing of porting Octodad to OS X. This wasn’t an originally planned port, but with the recent release of PhysX for OS X I couldn’t resist. So far all of the cross-platform middleware is working, and the main menu loads, but…

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