Playtesting with Little to no Budget
Trials of Testing while Indie We don’t have the money to hire a QA department to test Dadliest Catch for bugs and we at least didn’t think we had the resources to playtest it properly. When we started working on the game we used things…
Where We’re At
It’s getting towards the end of the year, making it a good time to get an overview of the progress we’ve made on the project thus far. We ended our Kickstarter August 10th, 2011, which really marked the beginning of development, having spent the previous…
Horse Talk: Come get your Phil
‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee. Who are…
Octodad: Dadliest Catch on Steam’s Greenlight
When we started making Octodad: Dadliest Catch we had the ambition we still maintain today, that we very much want to distribute the game through Valve’s Steam platform for PC/Mac. (Linux too if it’s ready by the time we launch! Otherwise we’ll find another way…
Horse Talk: Chris Mans the Stall
‘Horse Talk’ is a series here on the Octodad blog where we’ll be running some intra-team Young Horses interviews. The first 2 or so questions will be the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the…
Horse Talk: Devon Explains It All
‘Horse Talk’ is a new series here on the Octodad blog where we’ll be running some intra-team Young Horses interviews. First up we quiz Devon Scott-Tunkin. The first 2 or so questions will be the same for each horse, but afterwords we crowd-source the team for things…
Young Horses Vacay
People always talk about how important things like team building and vacations are. Around June of this year we realized that we had actually been a team and had been working on Dadliest Catch for an entire year already. We’re always keeping track of how…