Trampling Through the Fields: Kevin Geisler Stomps Questions
‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee. Who are…
All Under Control
The original Octodad sold itself on its control scheme meant to simulate the hardships an octopus would face if he were trying to pull off masquerading as a human. We meant to make it awkwardly difficult but since release have realized there were a ton…
Tech Behind Octodad: Dadliest Catch
A common question we get from people when we talk to them about Octodad is, “What tech are you using to make the game?”. Our goal from the start has been to make the game for as many platforms as we can, so we’ve currently…
How to Mod Octodad Levels
(Windows only, sorry!) Disclaimer: This is really only for hardcore people who want to play around a bit with the levels. The tools we originally used to make this game are pretty crude and buggy, so only recommended for people with a lot of patience…
Progress Report
Three months ago, we had a pretty clear idea of what we wanted to improve for Octodad 2. Essentially, we wanted to reduce the barriers to entry, yet add different levels of sophistication that made it stand out from the original student-made project. So far,…
We can rebuild him. We have the technology.
Aside from tending to our recent Kickstarter campaign, we’ve been building up our tech to prepare us better for development on Octodad 2. With the original game, we had just three months from the start of production to push out a release, leaving little time to polish all we would have liked. Now that we have a bit more breathing room for Octodad 2, we figured we’d spend more time in preproduction to build up a strong foundation. For instance…
The Evolution of the Tentacle
From Primordial Ooze to Tentacle Slapping The arm movement in Octodad started out as a prototype created back in July of 2010 by a strike team of six people. We were still at the stage of really not knowing what Octodad would be as a…