Happy Holidays
I’m sure at this point you are all bracing your inboxes and social feeds for Holiday Impact™ from the swarm of good tidings and cheer. While some of this can seem far from genuine and a clear adherence to form, we at Young Horses want…
Horse Talk: Old Johnny Rocking Horse
‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee. Who are…
Where We’re At
It’s getting towards the end of the year, making it a good time to get an overview of the progress we’ve made on the project thus far. We ended our Kickstarter August 10th, 2011, which really marked the beginning of development, having spent the previous…
Horse Talk: Come get your Phil
‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee. Who are…
Horse Talk: Seth Stirrups Some Thoughts
‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee. Who are…
Trampling Through the Fields: Kevin Geisler Stomps Questions
‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee. Who are…
Six Ideas Rejected from Octodad: Dadliest Catch
Hello octopus lovers, Kevin Zuhn here! We’ve been in development of Octodad: Dadliest Catch for a while now, and while we make cephalopod fatherhood simulation look easy, it’s been a tumultuous process! A lot of work has gone into the content we’ve shown at PAX…
All Under Control
The original Octodad sold itself on its control scheme meant to simulate the hardships an octopus would face if he were trying to pull off masquerading as a human. We meant to make it awkwardly difficult but since release have realized there were a ton…