PS4 Move Support coming to Octodad: Dadliest Catch
We recently announced at PAX that we will be supporting the PlayStation Move controller when we release the game for PlayStation 4! Head on over to the official PlayStation blog to read our entire announcement!
Octodad’s Path to Popularity
It’s probably not a stretch to say that the first Octodad became popular for two major reasons: it was quirky and it was free. But aside from that, it’s interesting to take a look at what has really helped push us into the spotlight over…
Where We’re At
It’s getting towards the end of the year, making it a good time to get an overview of the progress we’ve made on the project thus far. We ended our Kickstarter August 10th, 2011, which really marked the beginning of development, having spent the previous…
Horse Talk: Seth Stirrups Some Thoughts
‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee. Who are…
All Under Control
The original Octodad sold itself on its control scheme meant to simulate the hardships an octopus would face if he were trying to pull off masquerading as a human. We meant to make it awkwardly difficult but since release have realized there were a ton…
Tech Behind Octodad: Dadliest Catch
A common question we get from people when we talk to them about Octodad is, “What tech are you using to make the game?”. Our goal from the start has been to make the game for as many platforms as we can, so we’ve currently…
How to Mod Octodad Levels
(Windows only, sorry!) Disclaimer: This is really only for hardcore people who want to play around a bit with the levels. The tools we originally used to make this game are pretty crude and buggy, so only recommended for people with a lot of patience…
Progress Report
Three months ago, we had a pretty clear idea of what we wanted to improve for Octodad 2. Essentially, we wanted to reduce the barriers to entry, yet add different levels of sophistication that made it stand out from the original student-made project. So far,…