Octodad: Dadliest Catch Sells Over 1 Million Copies, Gets Limited Physical Release
It’s been a little over two years since we first released Octodad: Dadliest Catch, and almost six years since we released the original Octodad. In that time Octodad: Dadliest Catch has sold over one million copies across PC/Mac/Linux, PlayStation 4, PlayStation Vita, Xbox One, Wii…
Nobody Suspects a Theme: Demos, Remixes, and Covers
Ian McKinney’s Octodad (Nobody Suspects a Thing) is the catchy theme song for Octodad: Dadliest Catch used in the trailer and credits sequences for the game. The song began as a simple request to a talented friend for a theme song for our new Octodad…
Octodad: Dadliest Catch Coming to WiiU eShop
We’re happy to announce that the success of previous Octodad releases has allowed us to bring the game to Nintendo’s WiiU! We’ve been working on the release with our friends at Panic Button, and with their expertise we’ll be able to release on the eShop…
New Octodad: Dadliest Catch levels clamber up from the depths next week
View post on imgur.com It’s finally time… time for two brand spankin’ new Octodad: Dadliest Catch levels, the ‘Shorts’! After the great response Octodad received from y’all, we wanted to give back a little in thanks for your spectacular support of our fine little game….
Introducing Multi-Dad!
Eager for more Octodad? No? How about more OctoDads! Introducing Multi-Dad! Finally you can have more than one dad at once! How progressive! Features: – Up to thirty-two fatherly figures at once! – Co-op support for up to 128 players! – Leaderboards to track your…
Time Travelling Churches: A look at our first level in development.
Hello all, Kevin Zuhn here with a message from the past: Building tutorial levels is hard! Back on the first Octodad we left our tutorial level until late in development, and it shows. Upon starting Dadliest Catch, we decided to do it right, and build…
All Under Control
The original Octodad sold itself on its control scheme meant to simulate the hardships an octopus would face if he were trying to pull off masquerading as a human. We meant to make it awkwardly difficult but since release have realized there were a ton…