All Under Control
The original Octodad sold itself on its control scheme meant to simulate the hardships an octopus would face if he were trying to pull off masquerading as a human. We meant to make it awkwardly difficult but since release have realized there were a ton…
We’re Going to PAX Prime!
A few months back we were lucky enough to receive word that the Indie Megabooth was going to return at PAX Prime, and they were even looking for games to fill some space at the booth! We decided to hop on that gravy train and…
How to Mod Octodad Levels
(Windows only, sorry!) Disclaimer: This is really only for hardcore people who want to play around a bit with the levels. The tools we originally used to make this game are pretty crude and buggy, so only recommended for people with a lot of patience…
Octodad through Time
The original Octodad went through a lot of iteration before getting to where it was for the IGF. We thought it’d be interesting to share some screenshots of its state throughout development. More screenshots after the break…