Horse Talk: Old Johnny Rocking Horse
‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee. Who are…
Where We’re At
It’s getting towards the end of the year, making it a good time to get an overview of the progress we’ve made on the project thus far. We ended our Kickstarter August 10th, 2011, which really marked the beginning of development, having spent the previous…
Horse Talk: Come get your Phil
‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee. Who are…
Horse Talk: Seth Stirrups Some Thoughts
‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee. Who are…
Trampling Through the Fields: Kevin Geisler Stomps Questions
‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee. Who are…
Six Ideas Rejected from Octodad: Dadliest Catch
Hello octopus lovers, Kevin Zuhn here! We’ve been in development of Octodad: Dadliest Catch for a while now, and while we make cephalopod fatherhood simulation look easy, it’s been a tumultuous process! A lot of work has gone into the content we’ve shown at PAX…
Greenlit and Good Feels
Yesterday afternoon at 1:37 pm central time I was walking down North Wells street here in Chicago when I got a text from Kevin Geisler, one of our programmers and our COO. “We are greenlit!,” it said. It’s always weird when life-changing things are told…
Octodad’s Green Light
Creating games can be the best thing in the world. In our case we all get to work with incredibly crazy and creative people who are relentless in making sure we’re crafting a world that others will also find intriguing. Then again at times it…