When Reality Exceeds Expectations
Our Kickstarter funds for Octodad went towards some business costs and conference booths. Outside of that our 9 person team at Young Horses worked on Octodad: Dadliest Catch for free for 2.5 years while holding other full-time jobs. Our hopes were that we would make…
Nobody Suspects a Thing in TF2
Chris created this dadly hat for the Team Fortress 2 Steam workshop/store. If it gets enough up votes maybe you’ll be able to wear it in game sometime soon! Spread it around and let everyone know how much you’d like to wear it if you think it’s…
Release Date Announcement and New Trailer!
Young Horses is proud to announce Octodad: Dadliest Catch is set to release for PC/Mac/Linux January 30th, 2014 on Steam, Humble Store, and GOG. It’s been a long time coming, and we’re super excited that the game is finally going to be in players hands at the end of this month….
Ready Your Wishlists. Official ‘Coming Soon’ Steam Store Page is Up!
We recently got our official store page up for Octodad: Dadliest Catch. What this means is that when the game comes out it will be sold from that page. For now you can checkout some new screenshots and also add the game to your wishlist so you…
Octodad: Dadliest Catch at Comic Con!
Going to Comic Con? Looking for a cool game to play? Always curious about how an octopus would father a family of humans? Check out Octodad: Dadliest Catch at the PlayStation booth! (#301) This is the first time the PS4 will be publicly playable and…
Octodad: Dadliest Catch F.A.Q.
We get asked many of the same questions on a regular basis. Here are some of the most popular and what we have to say about them. When is the game coming out? We’re still on track for around end of year 2013 / very…
PAX East 2013
Come play Octodad: Dadliest Catch in person at PAX East in Boston, on March 22nd-24th! Visit us at booth 781. We’re part of the larger AMAZING Indie MEGABOOTH, and 6 of the 8 horses will be in attendance to show off our neat-o game for ya’ll. Meet the…
Playtesting with Little to no Budget
Trials of Testing while Indie We don’t have the money to hire a QA department to test Dadliest Catch for bugs and we at least didn’t think we had the resources to playtest it properly. When we started working on the game we used things…