When Reality Exceeds Expectations
Our Kickstarter funds for Octodad went towards some business costs and conference booths. Outside of that our 9 person team at Young Horses worked on Octodad: Dadliest Catch for free for 2.5 years while holding other full-time jobs. Our hopes were that we would make…
Ready Your Wishlists. Official ‘Coming Soon’ Steam Store Page is Up!
We recently got our official store page up for Octodad: Dadliest Catch. What this means is that when the game comes out it will be sold from that page. For now you can checkout some new screenshots and also add the game to your wishlist so you…
Playtesting with Little to no Budget
Trials of Testing while Indie We don’t have the money to hire a QA department to test Dadliest Catch for bugs and we at least didn’t think we had the resources to playtest it properly. When we started working on the game we used things…
Where We’re At
It’s getting towards the end of the year, making it a good time to get an overview of the progress we’ve made on the project thus far. We ended our Kickstarter August 10th, 2011, which really marked the beginning of development, having spent the previous…
Tech Behind Octodad: Dadliest Catch
A common question we get from people when we talk to them about Octodad is, “What tech are you using to make the game?”. Our goal from the start has been to make the game for as many platforms as we can, so we’ve currently…
How to Mod Octodad Levels
(Windows only, sorry!) Disclaimer: This is really only for hardcore people who want to play around a bit with the levels. The tools we originally used to make this game are pretty crude and buggy, so only recommended for people with a lot of patience…
Kickstarter by the Numbers
About two and a half months ago the guys over at War Balloon Games, the creators of the magnifique Star Command, put up a brave analysis of where their Kickstarter money was spent and what it was spent on. We’ve also been attempting to be…
Octodad through Time
The original Octodad went through a lot of iteration before getting to where it was for the IGF. We thought it’d be interesting to share some screenshots of its state throughout development. More screenshots after the break…