How to Mod Octodad Levels
(Windows only, sorry!) Disclaimer: This is really only for hardcore people who want to play around a bit with the levels. The tools we originally used to make this game are pretty crude and buggy, so only recommended for people with a lot of patience…
A Fistful of Context
We’ve been playtesting Octodad for a while now, and as we’ve been building our first level towards a more-or-less complete state, I’ve noticed something. Gray boxes just aren’t much fun! I’ve been under the impression for a long time that mechanics are the end-all and…
Contextual Engagement in Dadliest Catch
You might have read my previous post about IndieCade submission and how we didn’t make it in last year. If you did you know we’ve been working on fixing a lot of the physics issues and the lack of polish that the first Octodad game…
The Evolution of the Tentacle
From Primordial Ooze to Tentacle Slapping The arm movement in Octodad started out as a prototype created back in July of 2010 by a strike team of six people. We were still at the stage of really not knowing what Octodad would be as a…