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We can rebuild him. We have the technology.

Aside from tending to our recent Kickstarter campaign, we’ve been building up our tech to prepare us better for development on Octodad 2. With the original game, we had just three months from the start of production to push out a release, leaving little time to polish all we would have liked. Now that we have a bit more breathing room for Octodad 2, we figured we’d spend more time in preproduction to build up a strong foundation. For instance…

Once Upon an Octodad…

The development of Octodad, his family, and the other characters in the original game took up quite a bit of our time in pre-production. We tussled with things like body shapes, colors, texturing styles, and general personalities when creating the characters that fill our world. We thought…