Octodad: Dadliest Catch Sells Over 1 Million Copies, Gets Limited Physical Release
It’s been a little over two years since we first released Octodad: Dadliest Catch, and almost six years since we released the original Octodad. In that time Octodad: Dadliest Catch has sold over one million copies across PC/Mac/Linux, PlayStation 4, PlayStation Vita, Xbox One, Wii…
Octodad: Dadliest Catch Coming to WiiU eShop
We’re happy to announce that the success of previous Octodad releases has allowed us to bring the game to Nintendo’s WiiU! We’ve been working on the release with our friends at Panic Button, and with their expertise we’ll be able to release on the eShop…
New Octodad: Dadliest Catch levels clamber up from the depths next week
View post on imgur.com It’s finally time… time for two brand spankin’ new Octodad: Dadliest Catch levels, the ‘Shorts’! After the great response Octodad received from y’all, we wanted to give back a little in thanks for your spectacular support of our fine little game….
Introducing Multi-Dad!
Eager for more Octodad? No? How about more OctoDads! Introducing Multi-Dad! Finally you can have more than one dad at once! How progressive! Features: – Up to thirty-two fatherly figures at once! – Co-op support for up to 128 players! – Leaderboards to track your…
Horse Talk: Chris Mans the Stall
‘Horse Talk’ is a series here on the Octodad blog where we’ll be running some intra-team Young Horses interviews. The first 2 or so questions will be the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the…
Why Music is the Best Thing
Disclaimer: I tend to get really emotional and personal when I talk or write about music, so if that isn’t your thing, you should probably bail. “There’s always a point, like when I’m all by myself composing…where I’m thinking, ‘is this anything? Is this idea…
Octodad with 2 New Levels! (v1.5 For Mac Released with OS X Lion Support)
Get it here. Ok, windows users already got this update more than a month ago, but now all our OS X friends and dads can play the two extra basement levels too. As an added bonus I fixed some rendering bugs that made the game…
Once Upon an Octodad…
The development of Octodad, his family, and the other characters in the original game took up quite a bit of our time in pre-production. We tussled with things like body shapes, colors, texturing styles, and general personalities when creating the characters that fill our world. We thought…