Octodad through Time

The original Octodad went through a lot of iteration before getting to where it was for the IGF. We thought it’d be interesting to share some screenshots of its state throughout development.


More screenshots after the break…

July 7, 2010 - Our first prototype of the tentacle movement in the game. It was controlled using an Xbox 360 controller and built quickly using an old game project.

July 15, 2010 - Our first walking prototype, after we decided we wanted to do both tentacle arm movement and traversing around on foot.

August 5, 2010 - After prototyping ended, we started with a blank solution in order to properly get things started. Yes, that's Octodad with baby feet on a giant baby level.

August 7, 2010 - Early on, Octodad's body was quite creepy...

August 15, 2010 - Our first level made with real assets. We started off by trying to make the entire house in one level.

August 25, 2010 - Spent a lot of time getting a lot of the groundwork stuff done, like gameplay, cameras, UI.

August 31, 2010 - Finally got his arms to be more inflated!

September 10, 2010 - Work was done on some of the other parts of the house, like the kitchen.

September 17, 2010 - Getting the characters in!

October 2, 2010 - At this point we started to realize that we wanted a bit more separation to each of the rooms.

October 9, 2010 - The kids room in progress.

October 16, 2010 - An early version of the dining room as our central hub.

October 28, 2010 - Almost there...

November 5, 2010 - Finished!

Related posts

Octodad Comics: The Talk

by cstallman
13 years ago

Octodad Comics: The Look

by Kevin Zuhn
13 years ago

Octodad: Dadliest Catch at Comic Con!

by Kevin Geisler
11 years ago
Exit mobile version