The original Octodad went through a lot of iteration before getting to where it was for the IGF. We thought it’d be interesting to share some screenshots of its state throughout development.
July 7, 2010 - Our first prototype of the tentacle movement in the game. It was controlled using an Xbox 360 controller and built quickly using an old game project.
July 15, 2010 - Our first walking prototype, after we decided we wanted to do both tentacle arm movement and traversing around on foot.
August 5, 2010 - After prototyping ended, we started with a blank solution in order to properly get things started. Yes, that's Octodad with baby feet on a giant baby level.
August 7, 2010 - Early on, Octodad's body was quite creepy...
August 15, 2010 - Our first level made with real assets. We started off by trying to make the entire house in one level.
August 25, 2010 - Spent a lot of time getting a lot of the groundwork stuff done, like gameplay, cameras, UI.
August 31, 2010 - Finally got his arms to be more inflated!
September 10, 2010 - Work was done on some of the other parts of the house, like the kitchen.
September 17, 2010 - Getting the characters in!
October 2, 2010 - At this point we started to realize that we wanted a bit more separation to each of the rooms.
October 9, 2010 - The kids room in progress.
October 16, 2010 - An early version of the dining room as our central hub.