“We got tired of making video games. We wanted to create something new. Like a creature or something. I don’t know.”
Lead Environment Artist and Horse Girl, Megan Varde

The Inspiration Behind Horse
After two smash hits, we’ve decided to explore a new frontier. From the makers of Octodad and Bugsnax comes… Horse.
Horses have long captured the human imagination, be they in ancient myths or modern media. Inspiring figures such as The Last Unicorn, Shadowfax of Rohan, The Colt of the Lamb, Incitatus, Epona, Secretariat, and countless more. All fake…until now!
You may have heard that Poseidon, King of the Sea, invented horses. This is a common misconception. You might even believe you’ve seen a horse in the real world. Neigh! Patently false.

We invented Horse, and it’s coming to a pasture near you.
Of Man and Foally
On concept, design, and early ideas

When making fantasy a reality, a dev team must ask themselves, “what if we made a creature that is so bad to look at??”
We’ve spent the past 6 years prototyping different versions of Horse that pull from cross-cultural inspiration, and we’ve learned a lot! It turns out Horse is harder to make than you’d expect.
“We believe that the human imagination is our most powerful asset.” said CEO Phillip Tibitoski when asked to contribute to this dev blog. “It’s not about the design of the Horse. It’s about the space between the Horse that counts. That’s where play really lives.”
With that guiding principle, the team began concepting Horse in 2019. We agreed on a simple set of goals as a team, and we were off to the races.

Design Goals for Horse:
- Can walk, trot, canter, and gallop with inventory equipped
- Bad to look at
- Big luscious eyes
- Legs, definitely
- Long fingers
“I don’t understand why we’re doing this.”
John Murphy, Studio Head and Designer

Young(early) Horse Designs




Reigning In the Team
2020-2021, a night mare
When the novel Coronavirus pandemic hit in March of 2020, the team had to return to the drawing board and consider a new strategy. What worked in the market in 2020 wouldn’t work anymore. The world was changing, and Horse needed to as well.
We decided to head in a new direction. Horse needed to be more relatable to a modern audience.

Prototyping Horse
2022 – The Lost Years
2022 was full of exploration and thinking outside the Stable. We knew now that Old Horse was a thing of the past. Surely our future was with Young Horse.


2024- Unbridled Ideas

In 2024, we finally had our breakthrough. People couldn’t relate to a horse with hooves. They wanted a Horse that reflected their own experiences. So we made the tough choice to replace the long, easily broken finger-knees seen in fictional horses with a much more grounded set of human hands.
This new design resonated with testers and investors alike. Finally we had a Horse that could speak to everyone.
2025- Harnessing our Power
After years of ideation, we were finally back in the saddle, making Horse. Check out our stress test for the prototype below!
Feedback from our initial playtests was so overwhelmingly positive that we knew we were ready to announce Horse. We were originally considering a closed beta, but we’ve decided to skip it entirely and release Horse. That way all of our fans both new and returning can simultaneously experience and contribute to the majesty.
A Stable Development Process
Fortunately for us, demand for Horse has only increased since 2020. Our research tells us that there is a horse-shaped hole in the market. Steam’s most popular tags include: Indie, Simulation Horse, Horse to Play, Horse, Horse, Fantasy Horse, 2D AND 3D Horse, and Horse.


Longtime fans of Young Horses will recognize the through lines of Horse across our decade of work. Our logo, free to play game Snakedate (don’t let the name fool you), and Octodad all carry Horse energy and depictions throughout.
When asked to elaborate on how Octodad has Horse energy, Art Director Chris Stallman just shrugged. “That’s up to the player.”

“Any Horse that ships is a miracle held together by duct tape and desperation.”
Avid Horse enjoyer and Creative Director, Kevin Zuhn
You’re Welcome

Equestrian Access of Horse is coming out later this year. Look for it anywhere you can find Horse.
Horse v1.4.25
- Backwards Compatible
- Adjusted joint count
- Optimized for speed
- Runs in Real Engine
- Stabilized back camera