May 2013

Octodad: Dadliest Catch F.A.Q.

We get asked many of the same questions on a regular basis. Here are some of the most popular and what we have to say about them.

When is the game coming out?

We’re still on track for around end of year 2013 / very early 2014.

What platforms is the game coming out on?

PC/Mac/Linux both through Steam and direct through something like the Humble Store.  We are looking into additional platforms, but those would take place after the initial release.

How did you guys come up with Octodad? Were you on drugs?

We weren’t on drugs, at the time. We’ve described this so many times it’s in multiple interviews. Seth Parker, Audio Composition/Design: “We had pitched for three days of basic ideas…one page pitches.  So…we split up into teams of three and four and basically sat around for an entire day, banging our heads against the wall, trying to come up with eight-page pitches to bring back to the team… John Murphy, one of the artists and I were in a group together and we were like, ‘okay lets just go crazy.’ Somebody said something that reminded me of Descartes so I was like, ‘what if you were kind of a passenger in your own body?’ And then someone was like, ‘what if you were driving your own body?’ ‘What if you’re a guy inside a robot and you were driving them?’ ‘What if you’re an octopus in your head?’ ‘Well, what if you’re just an octopus?’ And that was how it happened.”

How many people work on Dadliest Catch?

There are 8 people that are part of Young Horses. We also have 2 additional 3D modelers who help us in their free time.

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