Month: December 2011

Progress Report

Three months ago, we had a pretty clear idea of what we wanted to improve for Octodad 2.  Essentially, we wanted to reduce the barriers to entry, yet add different levels of sophistication that made it stand out from the original student-made project.  So far,…

Octodad Comics: The Look

In my neverending quest to evolve my art skills, I decided to try digital painting this time around! Of course Octodad’s look somehow wound up dangerously close to “DreamWorks face” … be thankful the in-game model literally cannot make that expression!